Sat, Oct 10
Connect letters on the board to spell words. Each letter has to touch the next one either beside it, above it, below it, or diagonally. The longer your word, the more points you earn.
Every day you get a brand new board with a fresh set of words hidden inside. Some words are part of the official list and some are bonus words. Finding either one earns you points.
Each tile shows a small number in the corner. That tells you how many words still start with that letter. When a tile goes gray, all its words have been found.
If you get stuck, tap the lightbulb for a hint. It will show you the beginning of two words you have not found yet. You get up to 8 hints per game so use them wisely.
Boggle is the word game most people picture when they think of a letter grid: sixteen lettered dice in a 4×4 tray, and the job of finding as many words as you can by joining neighbouring letters. It has been played since the 1970s, and the 4×4 board is the standard size.
Sixteen tiles is the sweet spot. There is enough material for a few hundred valid words on a typical board, but the grid is still small enough to read at a glance. Finding every word is unusual — the realistic target is clearing the main list and picking up bonus words along the way.
There is no timer here. The original game gives you three minutes; this version lets you keep going until you are finished, and saves your progress so you can return to a board later. Boards are generated from the date, so everyone playing on a given day sees the same grid.
Drag or click from one letter to the next to trace a word. Letters must be adjacent, which includes diagonally, and no tile can be used twice in the same word. The line turns green while you are tracing something that counts and grey when it does not, so you know before you release. A QU tile counts as both letters at once.
Words must be at least three letters long. The two rotate buttons turn the board a quarter turn in either direction — the puzzle is unchanged, but reading the same letters from a different orientation is a surprisingly effective way to break a stall.
Scoring rewards length sharply: a 3-letter word is worth 20 points, 4 letters 50, 5 letters 100, 6 and 7 letters 200, 8 and 9 letters 300, and anything 10 letters or longer 500. Two short words are rarely worth as much as one long one, so it pays to keep extending a promising path before you release it.
Drag or click across touching letters to form a word. Tiles connect horizontally, vertically and diagonally, and none can be reused within a single word. Words must be at least three letters. Release to submit.
A few hundred in the main list on most boards, plus a larger set of bonus words from a wider dictionary. Clearing the main list is the realistic goal rather than finding literally everything.
Yes. A new grid is generated for every date, and because boards are derived from the date rather than stored, every past day remains playable. Open the calendar button to browse the archive or enter a game ID.
Scoring rewards length sharply: a 3-letter word is worth 20 points, 4 letters 50, 5 letters 100, 6 and 7 letters 200, 8 and 9 letters 300, and anything 10 letters or longer 500. Two short words are rarely worth as much as one long one, so it pays to keep extending a promising path before you release it.
No. Traditional Boggle gives you three minutes, but there is no timer here — you play until you are done. Your found words are saved per board, so you can leave and come back.
No. Rotating turns the grid a quarter turn so you can read it from a different angle. The letters, their connections and the word list are all unchanged.
Valid but less common words drawn from a wider dictionary. They count toward your score but not the main progress bar, so a board can be completed without finding them all.
A single tile carrying both letters, as on real Boggle dice, because a bare Q is almost useless in English. QUIT is therefore a three-tile path.