Sat, Oct 10
Connect letters on the board to spell words. Each letter has to touch the next one either beside it, above it, below it, or diagonally. The longer your word, the more points you earn.
Every day you get a brand new board with a fresh set of words hidden inside. Some words are part of the official list and some are bonus words. Finding either one earns you points.
Each tile shows a small number in the corner. That tells you how many words still start with that letter. When a tile goes gray, all its words have been found.
If you get stuck, tap the lightbulb for a hint. It will show you the beginning of two words you have not found yet. You get up to 8 hints per game so use them wisely.
The 5×5 board is usually called Big Boggle, and it is a noticeably different game from the standard grid. Twenty-five tiles mean vastly more possible paths, and far more room for long words — the kind of eight and nine letter finds that are rare on a 4×4 turn up regularly here.
Because there is so much more available, the minimum word length is four letters rather than three. Three-letter words simply do not count on this board. That keeps the list focused on finds worth having and stops the word count ballooning with trivia.
This is the board to pick when you want to dig rather than skim. Boards are generated from the date, there is no timer, and your progress is saved — which matters more here, because a 5×5 is rarely something you finish in one sitting.
Drag or click from one letter to the next to trace a word. Letters must be adjacent, which includes diagonally, and no tile can be used twice in the same word. The line turns green while you are tracing something that counts and grey when it does not, so you know before you release. A QU tile counts as both letters at once.
Words must be at least four letters on a 5×5 board. With twenty-five tiles the interior squares each touch eight neighbours, so the number of possible paths is far higher than on a smaller grid — which is exactly why long words are easier to find here than you might expect.
Scoring rewards length sharply: a 3-letter word is worth 20 points, 4 letters 50, 5 letters 100, 6 and 7 letters 200, 8 and 9 letters 300, and anything 10 letters or longer 500. Two short words are rarely worth as much as one long one, so it pays to keep extending a promising path before you release it.
Drag across touching letters, including diagonally, to spell a word. No tile may be reused within a word. On this board words must be at least four letters long. Release to submit.
Twenty-five tiles produce far more possible words than a smaller grid. Requiring four letters keeps the list to finds that are worth something and stops it filling up with trivial three-letter combinations. It also matches how Big Boggle is normally played.
Big Boggle is the 5×5 version of the game, played with twenty-five dice instead of sixteen. The rules are otherwise the same, apart from the longer minimum word length.
Often several hundred in the main list even with the four-letter minimum, with a bonus list that can be larger again. Finishing one is a long job rather than a single sitting.
Harder to complete, but easier to score on. There is far more to search, so clearing the list takes much longer — but long, high-scoring words are considerably easier to find than on a standard board.
Yes. Boards come from the date, so there is a fresh one daily and every past date stays playable through the calendar button or by entering a game ID.
One tile carrying both letters, as on real Boggle dice. QUIET is a four-tile path, which also means QU words clear the four-letter minimum more easily than they look.